Associate Professor of Serious Games
School of Digital Technologies
E-mail: martin.sillaots@tlu.ee
Profiles: TLU | ETIS | Google Scholar
2024 |
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Study programme version | Title | Defended | Thesis | |
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DTLGM/21.DT | Digital Learning Games and Early Childhood - Attitudes and Taboos | 31.05.2024 | ||
DTLGM/21.DT | Design of a Gamified System Aimed at Motivating Software Developers | 31.05.2024 | ||
DTLGM/22.DT | Improving Playability and Usability in Learning Games by the Example of Methodyca | 31.05.2024 | ETERA | |
DTLGM/20.DT | Exploring the Relationship Between Video Gaming Behaviour and the Development of Collaborative Problem-Solving Skills Among Students | 30.05.2024 | ETERA | |
DTLGM/20.DT | Case Study of the User Experience in a Hybrid 2D and 3D Game-Like Solution in the Field of Commercial Products | 30.05.2024 | ETERA | (co-supervisor) |
IFHTM/22.DT |
Digitaalsete õpimängude kasutamise tulemuslikkus võõrkeele õppimisel põhikoolis
(The Effectiveness of Using Digital Learning Games for Foreign Language Learning in Basic School)
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27.05.2024 | ETERA | |
DTLGM/21.DT | Using VR Rock Climbing Games for Exposure Therapy for Anxiety Disorders | 31.01.2024 | ETERA | |
2022 |
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Study programme version | Title | Defended | Thesis | |
DTLGM/18.DT | Development of a Serious Game for Vector Algebra | 26.05.2022 | ETERA | |
DTLGM/19.DT | Designing a Course on Learning Game Design: An Action Research Study | 26.05.2022 | ETERA | |
2021 |
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Study programme version | Title | Defended | Thesis | |
IFIFB/17.DT |
Ellujäämis-õudusmängu arendamine veebipõhise mängumootori Construct 3 abil
(Survival Horror Game Development Using Web-Based Game Engine Construct 3)
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03.06.2021 | ETERA | |
IFIMM/18.DT | Taskpal: Mobile Application to Help Students to Tackle Procrastination | 02.06.2021 | ETERA | |
DTLGM/19.DT | Methodyca: A Study of the Development Process of a Game About Research Methods | 01.06.2021 | ETERA | |
DTLGM/18.DT | Game Learning Analytics to Support the Development of Learner-Centered and Adaptable Educational Games | 27.01.2021 | ||
DTLGM/18.DT | Development of the Financial Literacy Game for Smart Phones | 27.01.2021 | ||
DTLGM/18.DT | Game Mechanics Design Influence to the Financial Literacy | 27.01.2021 | ETERA | |
2020 |
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Study programme version | Title | Defended | Thesis | |
DTLGM/17.DT | Guidelines for Supporting 2D Character Design in Games | 16.06.2020 | ETERA | |
DTLGM/18.DT | Increasing STEM Popularity Through Art and Game Design: Project G.A.STEM and a Game About Light Reflection | 16.06.2020 | ETERA | |
DTLGM/18.DT | Disseminating Game Related Education Among Parents | 16.06.2020 | ETERA | |
DTLGM/18.DT | Developing Autonomous Agents’ AI With Artificial Bee Colony Algorithm for Resource Gathering in Real-Time Strategy Games | 16.06.2020 | ETERA | |
IFHTM/17.DT |
Psühholoogilisi baasvajadusi toetavaid elemente sisaldava rollimängu kavand
(Concept of a Role-Playing Game with Elements Supporting Basic Psychological Needs)
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09.06.2020 | ETERA | |
IFIFB/16.DT |
Mängu tegelaskujude terviku kavandamine ja tasakaalustamine
(Game Character Set Design and Balance)
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04.06.2020 | ETERA | |
IFIFB/14.DT |
Arvutimängude ajalugu tutvustava tõsimängu kavandamine
(Designing a Serious Game About the History of Video Games)
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03.06.2020 | ETERA | |
IFIFB/17.DT |
Tõsimängu arendamine programmeerimisalaseid teadmisi õpetava mängu näitel
(Developing Serious Game Based on Teaching Basic Concepts of Programming)
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03.06.2020 | ETERA | |
IFIFB/13.DT |
Keelekümbluse õpimängu disain
(Immersion Learning Game Design)
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02.06.2020 | ETERA | |
IFIFB/15.DT |
Mikrotehingud arvutimängudes
(Microtransactions in Video Games)
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02.06.2020 | ETERA | |
2019 |
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Study programme version | Title | Defended | Thesis | |
IFIFB/15.DT |
Tallinna tornide mobiilse liitreaalse mängu arendamine
(Developing Mobile Augmented Reality Game Tallinn Towers)
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05.06.2019 | ETERA | |
DTLGM/17.DT | Market Study of Digital Learning Games Master's Program | 04.06.2019 | ETERA | |
DTLGM/17.DT | Facilitating and Assessing Self-Regulated Learning Behaviors in Game-Based Learning | 04.06.2019 | ETERA | |
IFIFB/16.DT |
Virtuaalreaalse teraapiamängu arendamine arahnofoobia näitel
(Development of the Virtual Reality Therapy Game by the Example of Arachnophobia)
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04.06.2019 | ETERA | |
DTLGM/17.DT | The Monetisation Strategies for Digital Learning Games | 03.06.2019 | ETERA | |
DTLGM/17.DT | Moonbird - Travelers Pocket Guide for Culture, Customs, and Etiquette | 03.06.2019 | ETERA | |
2018 |
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Study programme version | Title | Defended | Thesis | |
DTLGM/15.DT | Conceptual Design and Development of a Serious Game for Learning Topographical Maps | 08.06.2018 | ETERA | |
IFHTM/16.DT |
Õppeanimafilmid lasteaia õppetöös: õpetajate suhtumine, kogemused ja vastuvõtt
(Educational Animations in Kindergarten Study Process: Teacher's Attitude, Experiences and Acceptance)
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08.06.2018 | ETERA | |
IFIFB/15.DT |
Virtuaalreaalsuse arendusvõimased Unity näitel
(Virtual Reality Development Using Unity)
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04.06.2018 | ETERA | |
2017 |
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Study programme version | Title | Defended | Thesis | |
IFHTM/15.DT |
Projektipõhine õpe: lineaarvõrrandite õpimängu kontseptuaalne kavandamine Eidapere Kooli 7. klassi näitel
(Project-Based Learning: Conceptual Design of Equation Solving Learning Game by Eidapere School's 7th Grade Students)
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09.06.2017 | ETERA | |
DTLGM/15.DT | Virtual Game Museum: Gamified E-learning Environment for Learning Digital Games History | 07.06.2017 | ETERA | |
IFIFB/13.DT |
Kõnetuvastuse rakendamine keeleõppe mängu näitel
(The Usage of Speech Recognition Based on a Language Learning Game)
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05.06.2017 | ETERA | |
IFIFB/14.DT |
Mänguelementide disain rollimängudes
(Design of Game Elements in Role-Playing Games)
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05.06.2017 | ETERA | |
IFIFB/14.DT |
Sõltumatu videomängu arendus Bunnyhop'i näitel
(Indie Game Development and Dissemination by the Example of Bunnyhop Mobile Game)
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05.06.2017 | ETERA | |
2016 |
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Study programme version | Title | Defended | Thesis | |
IFIFB/13.DT |
Mängumaailma emotsionaalsete aspektide disain Unity näitel
(Game World Emotional Aspect Design-Based Research by the Example of Unity)
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08.06.2016 | ETERA | |
IFIFB/13.DT |
Toitumisalase õpimängu arendusuuring
(Nutrition Learning Game Design-Based Research)
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08.06.2016 | ETERA | |
IFIFB/11.DT |
Mängu reeglite kavandamine ja balansseerimine Unity näitel
(Designing and Balancing of Game Rules on the Example of Unity)
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07.06.2016 | ETERA | |
IFIFB/13.DT |
Empiiriline uuring muusika- ja rütmimängudest
(An Empirical Study on Music and Rhythm Games)
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07.06.2016 | ETERA | |
IFIMM/13.DT | Augmented Reality Games for Increasing Physical Activity | 07.06.2016 | ETERA | |
2015 |
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Study programme version | Title | Defended | Thesis | |
IFIFB/11.DT |
Arvutimängu tegelase loomine kasutades 3D modelleerimistarkvara Blender
(Creating a Video Game Character Using 3D Modelling Software Blender)
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04.06.2015 | ETERA | |
IFIFB/12.DT |
Virtuaalse simulaatori praktiline mõju reaalsetele oskustele Gran Turismo näitel
(Effects of a Virtual Simulator on Actual Driving Skills on the Example of Gran Turismo)
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04.06.2015 | ETERA | |
2014 |
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Study programme version | Title | Defended | Thesis | |
IFIMM/11.DT | Implementing Game Design Process and Game Elements in Mobile Application. The Case of Walk With me | 05.06.2014 | ETERA | |
IFIFB/10.DT |
Õppeotstarbelised mängud ja simulaatorid keele õppimiseks
(Educational Games and Simulators for Language Learning)
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03.06.2014 | ETERA | |
IFIOM/12.DT |
Üldise semantika põhimõtete rakendamine videomängudes keele paremaks mõistmiseks
(Application of the Principles of General Semantics in Video Games for Better Understanding of Language)
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30.05.2014 | ETERA | |
2013 |
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Study programme version | Title | Defended | Thesis | |
IFIMM/10.DT | Gamification in Higher Education. The Case Study on the “Game Interactions” Course | 06.06.2013 | ||
2012 |
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Study programme version | Title | Defended | Thesis | |
IFIFB/09.DT |
Arvutimängu rakendamine õppetöös Minecrafti geomeetriaülesannete näitel
(Educational Use of Computer Game Based on Geometry Exercises in Minecraft)
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28.05.2012 | ||
2011 |
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Study programme version | Title | Defended | Thesis | |
IFIMM/09.DT | Social Media Marketing by the Example of Increasing Target Group in Facebook | 02.06.2011 | (co-supervisor) |