Associate Professor of Serious Games
School of Digital Technologies
E-mail: martin.sillaots@tlu.ee
Profiles: TLU | ETIS | Google Scholar
| Study programme version | Final thesis topic | |
|---|---|---|
| DTLGM/21.DT | Guidelines for Creating Location Based Learning Games by Using Authoring Tools | |
| DTLGM/22.DT | Game Jam as a Format of Collaborative Learning | |
| DTLGM/23.DT | Exploring the Impact of Gaming Methodologies on Teenage Learning Experiences, with a Focus on Adolescence and Puberty | |
| DTLGM/24.DT | Applying Lean Six Sigma to Support Neurodiverse Inclusion in Fintech Onboarding via a Gamified Learning Management System | |
| DTLGM/24.DT | Designing an XR Drone Training Simulator | |
| DTLGM/24.DT | Back to the Future: Playing Video Games to Find Meaning in a Nihilistic Age | |
| DTLGM/24.DT | Game-Based Fire Safety Training: Improving Emergency Preparedness for Wheelchair Users at Tallinn University | |
| IFIFB/23.DT | Creating an Application That Supports the Decision-Making Process | |
| IFIFB/23.DT | Development Study of a Digital Risk Management Game | |
| IFIFB/23.DT | Development Research for a Digital Risk Management Game | |
| IFIFB/23.DT | Creating an Application That Supports the Decision-Making Process | |
| IFITD/18.DT | Game Design Pattern Recognition in Mobile Games | |
| IFITD/21.DT | Designing a Cyber Security Learning Game to Train Experts and Novices to Detect Insider Attacks | |
| DTLGM/22.DT | Immersion in Learning Games: Factors That Provide Immersion and Their Effects on Learning Outcomes Among University-Level Students | (co-supervisor) |