Associate Professor of Serious Games
School of Digital Technologies
E-mail: martin.sillaots@tlu.ee
Profiles: TLU | ETIS | Google Scholar
Study programme version | Final thesis topic | |
---|---|---|
DTLGM/20.DT | Exploring the Relationship Between Video Gaming and the Development of Collaborative Problem-Solving Skills Amongst Students | |
DTLGM/21.DT | Using Video Games to Promote Agricultural Sustainability: A Case Study of Agricultural Practices in Kerala. | |
DTLGM/21.DT | Digital Learning Games and Early Childhood – Attitudes and Taboos | |
DTLGM/21.DT | Design of a Gamified System to Motivate Software Developers to Improve Team Efficiency and Output | |
DTLGM/21.DT | Gamifying a Digital Speech Therapy Platform to Enhance Patient Engagement With the Platform | |
DTLGM/22.DT | Learning Games for Kids with Special Needs | |
DTLGM/22.DT | Game Jam as a Format of Collaborative Learning | |
DTLGM/22.DT | Investigating the Duality of Software Development and Creativity Management in Serious Game Development | |
DTLGM/22.DT | Designing an Immersive and Interactive Chemistry Game to Enhance Chemistry Learning for Middle School Students | |
IFHTM/22.DT | The Effectiveness of Using Digital Learning Games for Foreign Language Learning in Basic School | |
IFITD/18.DT | Game Design Pattern Recognition in Mobile Games | |
IFITD/21.DT | Designing a Cyber Security Learning Game to Train Experts and Novices to Detect Insider Attacks | |
DTLGM/20.DT | Case Study of the User Experience in a Hybrid 2D and 3D Game-Like Solution in the Field of Commercial Products | (co-supervisor) |
DTLGM/22.DT | Immersion in Learning Games: Factors That Provide Immersion and Their Effects on Learning Outcomes Among University-Level Students | (co-supervisor) |