DTLGM/22.DT |
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Study programme version | Final thesis topic | Supervisors |
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DTLGM/22.DT | Exploring the Effectiveness of Digital Vocabulary-Building Games in English Language Learning for 3-6-Year-Olds in a Montessori Classroom | Triinu Jesmin |
DTLGM/22.DT | What Is the Impact of Using VR in Language Learning Games on Student Engagement and Learning Outcomes? | Jaagup Kippar |
DTLGM/22.DT | Learning Games for Kids with Special Needs | Martin Sillaots |
DTLGM/22.DT | Game Jam as a Format of Collaborative Learning | Martin Sillaots |
DTLGM/22.DT | Designing an Immersive and Interactive Chemistry Game to Enhance Chemistry Learning for Middle School Students | Martin Sillaots, Katrin Soika |
DTLGM/22.DT | Immersion in Learning Games: Factors That Provide Immersion and Their Effects on Learning Outcomes Among University-Level Students | Vladimir Tomberg, Martin Sillaots |
DTLGM/22.DT | Rhythm Games for Stress Management: Comparative Study | Mikhail Fiadotau |
DTLGM/22.DT | Design an Augmented Reality (AR) Location-Based Game for Cultural Conservation of Neon Lighting Shop Signs in Hong Kong | Nuno Correia |
DTLGM/22.DT | Dress-Up Games and Designing a Learning Game to Teach How to Wear Feminine Clothing for Transgender People | Peadar Charles Callaghan |
9 registered final thesis topics
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DTLGM/21.DT |
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Study programme version | Final thesis topic | Supervisors |
DTLGM/21.DT | Using Video Games to Promote Agricultural Sustainability: A Case Study of Agricultural Practices in Kerala. | Martin Sillaots |
DTLGM/21.DT | Gamifying a Digital Speech Therapy Platform to Enhance Patient Engagement With the Platform | Martin Sillaots |
2 registered final thesis topics
4 students without a final thesis topic |