tõsimängude lektor
Digitehnoloogiate instituut
E-mail: mikhail.fiadotau@tlu.ee
Profiilid: TLU | ETIS | Google Scholar
2024 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
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DTLGM/21.DT | Exploring Key Factors for the Heuristic Evaluation of Digital Educational Games | 31.05.2024 | ETERA | |
DTLGM/22.DT | Integrating Humor Into the Design of a Political Game About Media Censorship | 31.05.2024 | ETERA | |
DTLGM/20.DT | Adapting a Physical Educational Escape Room Into a Digital 3D Adventure Game | 30.05.2024 | ETERA | |
DTLGM/21.DT | Exploring Player Experience in Traditional and Blockchain Mobile Casual Gaming Through the EGE Model | 30.05.2024 | ETERA | (kaasjuhendaja) |
IFIFB/20.DT | Implementing Local Networking Using Unity Netcode for Game Objects in the Example of Crossfire | 27.05.2024 | ETERA | |
IFIFB/19.DT | Using Big Model to Design and Prototype a Role-playing Video Game | 29.01.2024 | ETERA | (kaasjuhendaja) |
2023 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/20.DT | Gamified Crowdsourcing: Detect Censorship Manipulation in Soviet Estonian Literary Translation | 02.06.2023 | ETERA | |
DTLGM/19.DT | Visual Communication in Educational Game for Preschool Children: Case Study of Lustakad Õhupallid Game | 03.02.2023 | ETERA | |
2022 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
IFIFB/19.DT | Designing a Quiz Game to Support the Revision of Educational Content | 30.05.2022 | ETERA | |
DTLGM/19.DT | Using Game Design Principles to Enhance Classroom Instructional Design | 25.01.2022 | ETERA | |
DTLGM/19.DT | The Effects of Audio on Immersion in Serious Games: The Case of Methodyca | 25.01.2022 | ETERA | |
2021 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/19.DT | Designing an Existential Video Game to Facilitate Death Acceptance | 02.06.2021 | ETERA | |
DTLGM/19.DT | Digital Games as a Gateway to Incidental Learning: Case Study of Final Fantasy Wiki and Religious References | 02.06.2021 | ETERA | |
DTLGM/18.DT | Exploring User Perspectives on Educational Immersive Virtual Reality Systems to Understand Engagement Factors | 01.06.2021 | ETERA | |
DTLGM/18.DT | Designing an Educational Game to Teach Basic Turkish Literacy to Children with Dyslexia | 01.06.2021 | ETERA | |
IFHTM/18.DT | A Digital Game to Teach Computing Health, Hygiene, and Ergonomics | 27.01.2021 | ETERA | |
2020 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/18.DT | Effects of Negative Feedback on Gameplay Behavior in Video Games | 16.06.2020 | ETERA | |
DTLGM/18.DT | Mapping Out the Principles of Narrative Design in Learning Games | 16.06.2020 | ETERA | |
DTLGM/18.DT | Developing a Taxonomy of Gamification Elements That Facilitate User Motivation | 16.06.2020 | ETERA | |
2019 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/17.DT | Designing a Game Tutorial Level on the Example of a Serious Game about Recycling | 04.06.2019 | ETERA | |
DTLGM/15.DT | Exploring the Potential of Using Digital Games to Teach Topography: Estonian School Teachers’ Needs and Expectations | 03.06.2019 | ETERA | |
DTLGM/17.DT | The Effect of Video Game Music on Reading Comprehension | 03.06.2019 | ETERA | |
2018 |
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Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/16.DT | The Effects of Music on Gameplay in Video Games | 08.06.2018 | ETERA | |
DTLGM/16.DT | Embedded Assessment in Learning Games: Addressing the Gap Between Theory and Practice | 08.06.2018 | ETERA | |
DTLGM/16.DT | Designing a Propaedeutic Game for Children with Speech and Communication Impairments | 08.06.2018 | ETERA | |
DTLGM/16.DT | The Impact of Engaging Game Mechanics on Learning Experience: A Study of Educational Game about XX Century Art | 08.06.2018 | ETERA | |
DTLGM/16.DT | Process of Participatory Game Design as a Catalyst for Reflection on Experience of Immigration | 08.06.2018 | ETERA |