teadur
Digitehnoloogiate instituut
E-mail: james_sunney.quaicoe@tlu.ee
Profiilid: TLU | ETIS | Google Scholar
2024 |
||||
Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
---|---|---|---|---|
DTLGM/20.DT | A Case Study of Playing the Ring Fitness Adventure Exergame in a Sedentary Workplace | 30.05.2024 | ETERA | |
DTOSM/22.DT | Exploring the Role of IT Solutions in Addressing the Pandemic in Pakistan: A Case Study of COVID-19 Pandemic Management From Selected Institutions | 23.05.2024 | ETERA | |
DTOSM/22.DT | Enhancing Cybersecurity in Small Businesses: Best Practices and Strategies for Mitigating Cyber Threats | 23.05.2024 | ETERA | |
DTOSM/22.DT | A Framework Design for Harnessing Estonia-Africa Collaborations | 23.05.2024 | (kaasjuhendaja) | |
DTLGM/19.DT | Use of Game-Based Learning Environment to Educate Pakistan’s Children About Cleanliness | 31.01.2024 | ||
DTLGM/21.DT | The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan | 31.01.2024 | ||
DTLGM/23.DT | The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan | 31.01.2024 | ||
DTOSM/21.DT | A Holistic Approach to Exploring the Boat Schools (Schools on Water) in Bangladesh Using the Activity System Framework | 30.01.2024 | ETERA | |
IFIMM/21.DT | Exploring User Engagement Attributes in Human-Computer Interaction | 25.01.2024 | ETERA | (kaasjuhendaja) |
2023 |
||||
Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTOSM/21.DT | Value-Transaction: Secondary Benefits for Mildly Cognitively Impaired Individuals and Informal Caregivers Through Knowledge Management Techniques and Policy Changes | 01.06.2023 | ETERA | |
2022 |
||||
Õppekavaversioon | Lõputöö pealkiri | Kaitstud | Lõputöö | |
DTLGM/19.DT | Mindfulness in Museums: Designing Mindful Interactions | 26.05.2022 | ETERA | |
DTLGM/18.DT | Using Games as a Medium to Teach Basic Arithmetic Concepts in Mathematics to the School Children in Egypt | 25.01.2022 | ETERA | |
DTLGM/19.DT | Game Based Learning for Teaching and Learning Computer Science in Nigerian High Schools: A Case Study of Abia State District, Nigeria | 25.01.2022 | ETERA |