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James Sunney Quaicoe

teadur
Digitehnoloogiate instituut

E-mail: james_sunney.quaicoe@tlu.ee

Profiilid: TLU | ETIS | Google Scholar

Kavandatud kursused Toimunud kursused Juhendamisel lõputööd Juhendatud lõputööd Vastutus
 

Juhendatud lõputööd

2024

Õppekavaversioon Lõputöö pealkiri Kaitstud Lõputöö  
DTLGM/20.DT A Case Study of Playing the Ring Fitness Adventure Exergame in a Sedentary Workplace 30.05.2024 ETERA
DTOSM/22.DT Exploring the Role of IT Solutions in Addressing the Pandemic in Pakistan: A Case Study of COVID-19 Pandemic Management From Selected Institutions 23.05.2024 ETERA
DTOSM/22.DT Enhancing Cybersecurity in Small Businesses: Best Practices and Strategies for Mitigating Cyber Threats 23.05.2024 ETERA
DTOSM/22.DT A Framework Design for Harnessing Estonia-Africa Collaborations 23.05.2024   (kaasjuhendaja)
DTLGM/19.DT Use of Game-Based Learning Environment to Educate Pakistan’s Children About Cleanliness 31.01.2024  
DTLGM/21.DT The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan 31.01.2024  
DTLGM/23.DT The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan 31.01.2024  
DTOSM/21.DT A Holistic Approach to Exploring the Boat Schools (Schools on Water) in Bangladesh Using the Activity System Framework 30.01.2024 ETERA
IFIMM/21.DT Exploring User Engagement Attributes in Human-Computer Interaction 25.01.2024 ETERA (kaasjuhendaja)

2023

Õppekavaversioon Lõputöö pealkiri Kaitstud Lõputöö  
DTOSM/21.DT Value-Transaction: Secondary Benefits for Mildly Cognitively Impaired Individuals and Informal Caregivers Through Knowledge Management Techniques and Policy Changes 01.06.2023 ETERA

2022

Õppekavaversioon Lõputöö pealkiri Kaitstud Lõputöö  
DTLGM/19.DT Mindfulness in Museums: Designing Mindful Interactions 26.05.2022 ETERA
DTLGM/18.DT Using Games as a Medium to Teach Basic Arithmetic Concepts in Mathematics to the School Children in Egypt 25.01.2022 ETERA
DTLGM/19.DT Game Based Learning for Teaching and Learning Computer Science in Nigerian High Schools: A Case Study of Abia State District, Nigeria 25.01.2022 ETERA