2024 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
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DTLGM/21.DT | Digital Learning Games and Early Childhood - Attitudes and Taboos | Martin Sillaots | 31.05.2024 | |
DTLGM/21.DT | Design of a Gamified System Aimed at Motivating Software Developers | Martin Sillaots | 31.05.2024 | |
DTLGM/21.DT | Exploring Key Factors for the Heuristic Evaluation of Digital Educational Games | Mikhail Fiadotau, Mustafa Can Özdemir | 31.05.2024 | ETERA |
DTLGM/22.DT | Enriching Self-Management Health Apps with Adaptive Social Gamification | Vladimir Tomberg | 31.05.2024 | ETERA |
DTLGM/22.DT | Integrating Humor Into the Design of a Political Game About Media Censorship | Mikhail Fiadotau, Anastasiya Fiadotava | 31.05.2024 | ETERA |
DTLGM/22.DT | Improving Playability and Usability in Learning Games by the Example of Methodyca | Martin Sillaots | 31.05.2024 | ETERA |
DTLGM/22.DT | Assessing How Eduventure’s Feedback Affects Learner Independence and Teacher Flexibility | Triinu Jesmin | 31.05.2024 | |
DTLGM/19.DT | Breaking the Stigma: A Game-Based Approach to Educating Teenagers and Young Adults on Depression Through 'Mimi, the Black Dog’ Narrative Game | Vladimir Tomberg, - Farhat-Ul-Ain | 30.05.2024 | ETERA |
DTLGM/20.DT | Exploring the Relationship Between Video Gaming Behaviour and the Development of Collaborative Problem-Solving Skills Among Students | Martin Sillaots | 30.05.2024 | ETERA |
DTLGM/20.DT | Case Study of the User Experience in a Hybrid 2D and 3D Game-Like Solution in the Field of Commercial Products | Peadar Charles Callaghan, Martin Sillaots | 30.05.2024 | ETERA |
DTLGM/20.DT | A Case Study of Playing the Ring Fitness Adventure Exergame in a Sedentary Workplace | James Sunney Quaicoe | 30.05.2024 | ETERA |
DTLGM/20.DT | Adapting a Physical Educational Escape Room Into a Digital 3D Adventure Game | Mikhail Fiadotau, Peadar Charles Callaghan | 30.05.2024 | ETERA |
DTLGM/21.DT | Exploring Player Experience in Traditional and Blockchain Mobile Casual Gaming Through the EGE Model | Peadar Charles Callaghan, Mikhail Fiadotau | 30.05.2024 | ETERA |
DTLGM/21.DT | Exploring the Role of Cognitive Load in Completion Metrics: Insights from Game Learning Analytics | Peadar Charles Callaghan | 30.05.2024 | ETERA |
DTLGM/19.DT | Use of Game-Based Learning Environment to Educate Pakistan’s Children About Cleanliness | James Sunney Quaicoe | 31.01.2024 | |
DTLGM/21.DT | CyberTycoon – Serious Game with a Focus on Cyberattacks on Roblox: Design and Development | Peadar Charles Callaghan | 31.01.2024 | ETERA |
DTLGM/21.DT | Using VR Rock Climbing Games for Exposure Therapy for Anxiety Disorders | Martin Sillaots | 31.01.2024 | ETERA |
DTLGM/21.DT | The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan | James Sunney Quaicoe | 31.01.2024 | |
DTLGM/23.DT | The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan | James Sunney Quaicoe | 31.01.2024 | |
19 kaitstud lõputööd |
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2023 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/19.DT | The Possibilities of Maintaining the Quality and Expression of Speech in Game Translation With Limited Resources: Studying the Shortcomings of Speech Synthesis in Comparison to Voice Acting | Peadar Charles Callaghan | 02.06.2023 | ETERA |
DTLGM/20.DT | Gamified Crowdsourcing: Detect Censorship Manipulation in Soviet Estonian Literary Translation | Mikhail Fiadotau, Daniele Monticelli | 02.06.2023 | ETERA |
DTLGM/21.DT | A Study of Actual Game Use in Classrooms in International Schools in Estonia | Peadar Charles Callaghan, Triinu Jesmin | 02.06.2023 | ETERA |
DTLGM/21.DT | The Development of the Polish and Finnish Gaming Industries: A Comparative Perspective | Jaagup Kippar | 02.06.2023 | |
DTLGM/21.DT | The Impact of SuperBetter Game on Mental Health: A Case Study of a Social Media Group Using a Game Named SuperBetter for Improving Mental Health | Peadar Charles Callaghan | 02.06.2023 | |
DTLGM/19.DT | Visual Communication in Educational Game for Preschool Children: Case Study of Lustakad Õhupallid Game | Mikhail Fiadotau | 03.02.2023 | ETERA |
6 kaitstud lõputööd |
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2022 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/15.DT | Personalized Learning in Early Childhood Education in Estonia and Opportunities to Support it Through Technology: Using ALPA Kids Application | Linda Helene Sillat | 26.05.2022 | ETERA |
DTLGM/18.DT | Development of a Serious Game for Vector Algebra | Martin Sillaots | 26.05.2022 | ETERA |
DTLGM/19.DT | Mindfulness in Museums: Designing Mindful Interactions | James Sunney Quaicoe | 26.05.2022 | ETERA |
DTLGM/19.DT | Game World Color Preferences and Their Effect on Game Immersion Across the Cultures Among Kindergarten Children | Triinu Jesmin | 26.05.2022 | ETERA |
DTLGM/19.DT | Creating Digital Bas Reliefs Using Procedural Materials on Hard Surfaces | Andrus Rinde | 26.05.2022 | ETERA |
DTLGM/19.DT | Designing a Course on Learning Game Design: An Action Research Study | Martin Sillaots | 26.05.2022 | ETERA |
DTLGM/20.DT | Choosing Video Communication Platforms in Educational Settings | Merja Lina M. Bauters | 26.05.2022 | ETERA |
DTLGM/18.DT | Using Games as a Medium to Teach Basic Arithmetic Concepts in Mathematics to the School Children in Egypt | James Sunney Quaicoe | 25.01.2022 | ETERA |
DTLGM/19.DT | Game Based Learning for Teaching and Learning Computer Science in Nigerian High Schools: A Case Study of Abia State District, Nigeria | James Sunney Quaicoe | 25.01.2022 | ETERA |
DTLGM/19.DT | Factors Influencing Children’s Engagement and Immersion in Digital Games | Vladimir Tomberg, - Farhat-Ul-Ain | 25.01.2022 | ETERA |
DTLGM/19.DT | GamEmo: Designing a Serious Game for Emotion Recognition for Children With Autism Spectrum Disorders | Triinu Jesmin | 25.01.2022 | ETERA |
DTLGM/19.DT | Using Game Design Principles to Enhance Classroom Instructional Design | Mikhail Fiadotau | 25.01.2022 | ETERA |
DTLGM/19.DT | The Effects of Audio on Immersion in Serious Games: The Case of Methodyca | Mikhail Fiadotau | 25.01.2022 | ETERA |
DTLGM/19.DT | Improving Student Motivation Through Gamification: Gamified Homework in Online Learning | Mati Mõttus | 25.01.2022 | ETERA |
14 kaitstud lõputööd |
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2021 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/19.DT | Designing an Existential Video Game to Facilitate Death Acceptance | Mikhail Fiadotau | 02.06.2021 | ETERA |
DTLGM/19.DT | Designing an Interactive Narrative Based on Narrative Therapy Principles | Triinu Jesmin, Shashi Kant Shankar | 02.06.2021 | ETERA |
DTLGM/19.DT | Interactive Action Films as Training Material for Real-World Situations in Police Education | Pia Tikka | 02.06.2021 | |
DTLGM/19.DT | Digital Games as a Gateway to Incidental Learning: Case Study of Final Fantasy Wiki and Religious References | Mikhail Fiadotau | 02.06.2021 | ETERA |
DTLGM/18.DT | Using Quiz Game to Increase Motivation for Growing Trees Among Pakistanian Children | Vladimir Tomberg | 01.06.2021 | ETERA |
DTLGM/18.DT | Exploring User Perspectives on Educational Immersive Virtual Reality Systems to Understand Engagement Factors | Mikhail Fiadotau | 01.06.2021 | ETERA |
DTLGM/18.DT | Specific Digital Games for Teaching Geometric Angles: Influence on the Performance of Primary School Students in Pakistan | Vladimir Tomberg | 01.06.2021 | ETERA |
DTLGM/18.DT | Designing an Educational Game to Teach Basic Turkish Literacy to Children with Dyslexia | Mikhail Fiadotau | 01.06.2021 | ETERA |
DTLGM/19.DT | Impact of Language Learning Games for Preschool Children Based on the Case Study of Alpa Kids Application | Linda Helene Sillat | 01.06.2021 | ETERA |
DTLGM/19.DT | Methodyca: A Study of the Development Process of a Game About Research Methods | Martin Sillaots | 01.06.2021 | ETERA |
DTLGM/18.DT | Game Learning Analytics to Support the Development of Learner-Centered and Adaptable Educational Games | Martin Sillaots | 27.01.2021 | |
DTLGM/18.DT | A Team-Based Sports Game Effect on Team Performance and Cooperative Behaviors Among Office Team Employees | Vladimir Tomberg | 27.01.2021 | |
DTLGM/18.DT | Development of the Financial Literacy Game for Smart Phones | Martin Sillaots | 27.01.2021 | |
DTLGM/18.DT | Game Mechanics Design Influence to the Financial Literacy | Martin Sillaots | 27.01.2021 | ETERA |
DTLGM/18.DT | The Use of Visual Rhetoric Principles in Game Design - Designing Financial Literacy Game for Children | Triinu Jesmin | 27.01.2021 | ETERA |
15 kaitstud lõputööd |
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2020 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/17.DT | Guidelines for Supporting 2D Character Design in Games | Martin Sillaots | 16.06.2020 | ETERA |
DTLGM/18.DT | Increasing STEM Popularity Through Art and Game Design: Project G.A.STEM and a Game About Light Reflection | Martin Sillaots | 16.06.2020 | ETERA |
DTLGM/18.DT | Effects of Negative Feedback on Gameplay Behavior in Video Games | Mikhail Fiadotau | 16.06.2020 | ETERA |
DTLGM/18.DT | Disseminating Game Related Education Among Parents | Martin Sillaots | 16.06.2020 | ETERA |
DTLGM/18.DT | Mapping Out the Principles of Narrative Design in Learning Games | Mikhail Fiadotau | 16.06.2020 | ETERA |
DTLGM/18.DT | Developing a Taxonomy of Gamification Elements That Facilitate User Motivation | Mikhail Fiadotau | 16.06.2020 | ETERA |
DTLGM/18.DT | Developing Autonomous Agents’ AI With Artificial Bee Colony Algorithm for Resource Gathering in Real-Time Strategy Games | Martin Sillaots | 16.06.2020 | ETERA |
DTLGM/17.DT | Effective Learning Games for School Students | Triinu Jesmin | 31.01.2020 | |
8 kaitstud lõputööd |
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2019 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/17.DT | Designing a Game Tutorial Level on the Example of a Serious Game about Recycling | Mikhail Fiadotau | 04.06.2019 | ETERA |
DTLGM/17.DT | Market Study of Digital Learning Games Master's Program | Martin Sillaots | 04.06.2019 | ETERA |
DTLGM/17.DT | Neuruto: A Neuroadaptive Virtual Reality Serious Game for Health | Ilkka Johannes Kosunen | 04.06.2019 | ETERA |
DTLGM/17.DT | Facilitating and Assessing Self-Regulated Learning Behaviors in Game-Based Learning | Martin Sillaots | 04.06.2019 | ETERA |
DTLGM/15.DT | Exploring the Potential of Using Digital Games to Teach Topography: Estonian School Teachers’ Needs and Expectations | Mikhail Fiadotau | 03.06.2019 | ETERA |
DTLGM/16.DT | Enhancing Collaboration Competencies in Digital Learning Games in Theatre Context | Terje Väljataga | 03.06.2019 | ETERA |
DTLGM/17.DT | Measuring Immersion Factors for the First-Person Games | Vladimir Tomberg | 03.06.2019 | ETERA |
DTLGM/17.DT | The Monetisation Strategies for Digital Learning Games | Martin Sillaots | 03.06.2019 | ETERA |
DTLGM/17.DT | The Effect of Video Game Music on Reading Comprehension | Mikhail Fiadotau | 03.06.2019 | ETERA |
DTLGM/17.DT | Moonbird - Travelers Pocket Guide for Culture, Customs, and Etiquette | Martin Sillaots | 03.06.2019 | ETERA |
10 kaitstud lõputööd |
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2018 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/15.DT | Conceptual Design and Development of a Serious Game for Learning Topographical Maps | Martin Sillaots | 08.06.2018 | ETERA |
DTLGM/16.DT | The Effects of Music on Gameplay in Video Games | Mikhail Fiadotau | 08.06.2018 | ETERA |
DTLGM/16.DT | Embedded Assessment in Learning Games: Addressing the Gap Between Theory and Practice | Mikhail Fiadotau | 08.06.2018 | ETERA |
DTLGM/16.DT | Designing a Propaedeutic Game for Children with Speech and Communication Impairments | Mikhail Fiadotau | 08.06.2018 | ETERA |
DTLGM/16.DT | The Impact of Engaging Game Mechanics on Learning Experience: A Study of Educational Game about XX Century Art | Mikhail Fiadotau | 08.06.2018 | ETERA |
DTLGM/16.DT | Conceptual Design of a Digital Reading Diary | Triinu Jesmin | 08.06.2018 | ETERA |
DTLGM/16.DT | Process of Participatory Game Design as a Catalyst for Reflection on Experience of Immigration | Mikhail Fiadotau | 08.06.2018 | ETERA |
7 kaitstud lõputööd |
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2017 |
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Õppekavaversioon | Lõputöö pealkiri | Juhendajad | Kaitstud | Lõputöö |
DTLGM/15.DT | Digital Devices Related to Social Skills, the Usability of the Digital Learning Game Fabulous Family in Real Life | Grete Arro | 07.06.2017 | ETERA |
DTLGM/15.DT | Virtual Game Museum: Gamified E-learning Environment for Learning Digital Games History | Martin Sillaots | 07.06.2017 | ETERA |
2 kaitstud lõputööd |