Eesti keeles | In English
Õppekavad | Õppejõud | Lõputööd | Avaldused | Päringud

DTLGM.DT Digitaalsed õpimängud

Kaitstud lõputööd Juhendamisel lõputööd Vabad teemad
 

Kaitstud lõputööd

2024

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/21.DT Digital Learning Games and Early Childhood - Attitudes and Taboos Martin Sillaots 31.05.2024  
DTLGM/21.DT Design of a Gamified System Aimed at Motivating Software Developers Martin Sillaots 31.05.2024  
DTLGM/21.DT Exploring Key Factors for the Heuristic Evaluation of Digital Educational Games Mikhail Fiadotau, Mustafa Can Özdemir 31.05.2024 ETERA
DTLGM/22.DT Enriching Self-Management Health Apps with Adaptive Social Gamification Vladimir Tomberg 31.05.2024 ETERA
DTLGM/22.DT Integrating Humor Into the Design of a Political Game About Media Censorship Mikhail Fiadotau, Anastasiya Fiadotava 31.05.2024 ETERA
DTLGM/22.DT Improving Playability and Usability in Learning Games by the Example of Methodyca Martin Sillaots 31.05.2024 ETERA
DTLGM/22.DT Assessing How Eduventure’s Feedback Affects Learner Independence and Teacher Flexibility Triinu Jesmin 31.05.2024  
DTLGM/19.DT Breaking the Stigma: A Game-Based Approach to Educating Teenagers and Young Adults on Depression Through 'Mimi, the Black Dog’ Narrative Game Vladimir Tomberg, - Farhat-Ul-Ain 30.05.2024 ETERA
DTLGM/20.DT Exploring the Relationship Between Video Gaming Behaviour and the Development of Collaborative Problem-Solving Skills Among Students Martin Sillaots 30.05.2024 ETERA
DTLGM/20.DT Case Study of the User Experience in a Hybrid 2D and 3D Game-Like Solution in the Field of Commercial Products Peadar Charles Callaghan, Martin Sillaots 30.05.2024 ETERA
DTLGM/20.DT A Case Study of Playing the Ring Fitness Adventure Exergame in a Sedentary Workplace James Sunney Quaicoe 30.05.2024 ETERA
DTLGM/20.DT Adapting a Physical Educational Escape Room Into a Digital 3D Adventure Game Mikhail Fiadotau, Peadar Charles Callaghan 30.05.2024 ETERA
DTLGM/21.DT Exploring Player Experience in Traditional and Blockchain Mobile Casual Gaming Through the EGE Model Peadar Charles Callaghan, Mikhail Fiadotau 30.05.2024 ETERA
DTLGM/21.DT Exploring the Role of Cognitive Load in Completion Metrics: Insights from Game Learning Analytics Peadar Charles Callaghan 30.05.2024 ETERA
DTLGM/19.DT Use of Game-Based Learning Environment to Educate Pakistan’s Children About Cleanliness James Sunney Quaicoe 31.01.2024  
DTLGM/21.DT CyberTycoon – Serious Game with a Focus on Cyberattacks on Roblox: Design and Development Peadar Charles Callaghan 31.01.2024 ETERA
DTLGM/21.DT Using VR Rock Climbing Games for Exposure Therapy for Anxiety Disorders Martin Sillaots 31.01.2024 ETERA
DTLGM/21.DT The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan James Sunney Quaicoe 31.01.2024  
DTLGM/23.DT The Roles of Games in Supporting Speech and Mathematics Learnings for Autistic and Dyscalculic Children: A Case Study in Turkey and Pakistan James Sunney Quaicoe 31.01.2024  
19 kaitstud lõputööd

2023

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/19.DT The Possibilities of Maintaining the Quality and Expression of Speech in Game Translation With Limited Resources: Studying the Shortcomings of Speech Synthesis in Comparison to Voice Acting Peadar Charles Callaghan 02.06.2023 ETERA
DTLGM/20.DT Gamified Crowdsourcing: Detect Censorship Manipulation in Soviet Estonian Literary Translation Mikhail Fiadotau, Daniele Monticelli 02.06.2023 ETERA
DTLGM/21.DT A Study of Actual Game Use in Classrooms in International Schools in Estonia Peadar Charles Callaghan, Triinu Jesmin 02.06.2023 ETERA
DTLGM/21.DT The Development of the Polish and Finnish Gaming Industries: A Comparative Perspective Jaagup Kippar 02.06.2023  
DTLGM/21.DT The Impact of SuperBetter Game on Mental Health: A Case Study of a Social Media Group Using a Game Named SuperBetter for Improving Mental Health Peadar Charles Callaghan 02.06.2023  
DTLGM/19.DT Visual Communication in Educational Game for Preschool Children: Case Study of Lustakad Õhupallid Game Mikhail Fiadotau 03.02.2023 ETERA
6 kaitstud lõputööd

2022

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/15.DT Personalized Learning in Early Childhood Education in Estonia and Opportunities to Support it Through Technology: Using ALPA Kids Application Linda Helene Sillat 26.05.2022 ETERA
DTLGM/18.DT Development of a Serious Game for Vector Algebra Martin Sillaots 26.05.2022 ETERA
DTLGM/19.DT Mindfulness in Museums: Designing Mindful Interactions James Sunney Quaicoe 26.05.2022 ETERA
DTLGM/19.DT Game World Color Preferences and Their Effect on Game Immersion Across the Cultures Among Kindergarten Children Triinu Jesmin 26.05.2022 ETERA
DTLGM/19.DT Creating Digital Bas Reliefs Using Procedural Materials on Hard Surfaces Andrus Rinde 26.05.2022 ETERA
DTLGM/19.DT Designing a Course on Learning Game Design: An Action Research Study Martin Sillaots 26.05.2022 ETERA
DTLGM/20.DT Choosing Video Communication Platforms in Educational Settings Merja Lina M. Bauters 26.05.2022 ETERA
DTLGM/18.DT Using Games as a Medium to Teach Basic Arithmetic Concepts in Mathematics to the School Children in Egypt James Sunney Quaicoe 25.01.2022 ETERA
DTLGM/19.DT Game Based Learning for Teaching and Learning Computer Science in Nigerian High Schools: A Case Study of Abia State District, Nigeria James Sunney Quaicoe 25.01.2022 ETERA
DTLGM/19.DT Factors Influencing Children’s Engagement and Immersion in Digital Games Vladimir Tomberg, - Farhat-Ul-Ain 25.01.2022 ETERA
DTLGM/19.DT GamEmo: Designing a Serious Game for Emotion Recognition for Children With Autism Spectrum Disorders Triinu Jesmin 25.01.2022 ETERA
DTLGM/19.DT Using Game Design Principles to Enhance Classroom Instructional Design Mikhail Fiadotau 25.01.2022 ETERA
DTLGM/19.DT The Effects of Audio on Immersion in Serious Games: The Case of Methodyca Mikhail Fiadotau 25.01.2022 ETERA
DTLGM/19.DT Improving Student Motivation Through Gamification: Gamified Homework in Online Learning Mati Mõttus 25.01.2022 ETERA
14 kaitstud lõputööd

2021

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/19.DT Designing an Existential Video Game to Facilitate Death Acceptance Mikhail Fiadotau 02.06.2021 ETERA
DTLGM/19.DT Designing an Interactive Narrative Based on Narrative Therapy Principles Triinu Jesmin, Shashi Kant Shankar 02.06.2021 ETERA
DTLGM/19.DT Interactive Action Films as Training Material for Real-World Situations in Police Education Pia Tikka 02.06.2021  
DTLGM/19.DT Digital Games as a Gateway to Incidental Learning: Case Study of Final Fantasy Wiki and Religious References Mikhail Fiadotau 02.06.2021 ETERA
DTLGM/18.DT Using Quiz Game to Increase Motivation for Growing Trees Among Pakistanian Children Vladimir Tomberg 01.06.2021 ETERA
DTLGM/18.DT Exploring User Perspectives on Educational Immersive Virtual Reality Systems to Understand Engagement Factors Mikhail Fiadotau 01.06.2021 ETERA
DTLGM/18.DT Specific Digital Games for Teaching Geometric Angles: Influence on the Performance of Primary School Students in Pakistan Vladimir Tomberg 01.06.2021 ETERA
DTLGM/18.DT Designing an Educational Game to Teach Basic Turkish Literacy to Children with Dyslexia Mikhail Fiadotau 01.06.2021 ETERA
DTLGM/19.DT Impact of Language Learning Games for Preschool Children Based on the Case Study of Alpa Kids Application Linda Helene Sillat 01.06.2021 ETERA
DTLGM/19.DT Methodyca: A Study of the Development Process of a Game About Research Methods Martin Sillaots 01.06.2021 ETERA
DTLGM/18.DT Game Learning Analytics to Support the Development of Learner-Centered and Adaptable Educational Games Martin Sillaots 27.01.2021  
DTLGM/18.DT A Team-Based Sports Game Effect on Team Performance and Cooperative Behaviors Among Office Team Employees Vladimir Tomberg 27.01.2021  
DTLGM/18.DT Development of the Financial Literacy Game for Smart Phones Martin Sillaots 27.01.2021  
DTLGM/18.DT Game Mechanics Design Influence to the Financial Literacy Martin Sillaots 27.01.2021 ETERA
DTLGM/18.DT The Use of Visual Rhetoric Principles in Game Design - Designing Financial Literacy Game for Children Triinu Jesmin 27.01.2021 ETERA
15 kaitstud lõputööd

2020

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/17.DT Guidelines for Supporting 2D Character Design in Games Martin Sillaots 16.06.2020 ETERA
DTLGM/18.DT Increasing STEM Popularity Through Art and Game Design: Project G.A.STEM and a Game About Light Reflection Martin Sillaots 16.06.2020 ETERA
DTLGM/18.DT Effects of Negative Feedback on Gameplay Behavior in Video Games Mikhail Fiadotau 16.06.2020 ETERA
DTLGM/18.DT Disseminating Game Related Education Among Parents Martin Sillaots 16.06.2020 ETERA
DTLGM/18.DT Mapping Out the Principles of Narrative Design in Learning Games Mikhail Fiadotau 16.06.2020 ETERA
DTLGM/18.DT Developing a Taxonomy of Gamification Elements That Facilitate User Motivation Mikhail Fiadotau 16.06.2020 ETERA
DTLGM/18.DT Developing Autonomous Agents’ AI With Artificial Bee Colony Algorithm for Resource Gathering in Real-Time Strategy Games Martin Sillaots 16.06.2020 ETERA
DTLGM/17.DT Effective Learning Games for School Students Triinu Jesmin 31.01.2020  
8 kaitstud lõputööd

2019

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/17.DT Designing a Game Tutorial Level on the Example of a Serious Game about Recycling Mikhail Fiadotau 04.06.2019 ETERA
DTLGM/17.DT Market Study of Digital Learning Games Master's Program Martin Sillaots 04.06.2019 ETERA
DTLGM/17.DT Neuruto: A Neuroadaptive Virtual Reality Serious Game for Health Ilkka Johannes Kosunen 04.06.2019 ETERA
DTLGM/17.DT Facilitating and Assessing Self-Regulated Learning Behaviors in Game-Based Learning Martin Sillaots 04.06.2019 ETERA
DTLGM/15.DT Exploring the Potential of Using Digital Games to Teach Topography: Estonian School Teachers’ Needs and Expectations Mikhail Fiadotau 03.06.2019 ETERA
DTLGM/16.DT Enhancing Collaboration Competencies in Digital Learning Games in Theatre Context Terje Väljataga 03.06.2019 ETERA
DTLGM/17.DT Measuring Immersion Factors for the First-Person Games Vladimir Tomberg 03.06.2019 ETERA
DTLGM/17.DT The Monetisation Strategies for Digital Learning Games Martin Sillaots 03.06.2019 ETERA
DTLGM/17.DT The Effect of Video Game Music on Reading Comprehension Mikhail Fiadotau 03.06.2019 ETERA
DTLGM/17.DT Moonbird - Travelers Pocket Guide for Culture, Customs, and Etiquette Martin Sillaots 03.06.2019 ETERA
10 kaitstud lõputööd

2018

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/15.DT Conceptual Design and Development of a Serious Game for Learning Topographical Maps Martin Sillaots 08.06.2018 ETERA
DTLGM/16.DT The Effects of Music on Gameplay in Video Games Mikhail Fiadotau 08.06.2018 ETERA
DTLGM/16.DT Embedded Assessment in Learning Games: Addressing the Gap Between Theory and Practice Mikhail Fiadotau 08.06.2018 ETERA
DTLGM/16.DT Designing a Propaedeutic Game for Children with Speech and Communication Impairments Mikhail Fiadotau 08.06.2018 ETERA
DTLGM/16.DT The Impact of Engaging Game Mechanics on Learning Experience: A Study of Educational Game about XX Century Art Mikhail Fiadotau 08.06.2018 ETERA
DTLGM/16.DT Conceptual Design of a Digital Reading Diary Triinu Jesmin 08.06.2018 ETERA
DTLGM/16.DT Process of Participatory Game Design as a Catalyst for Reflection on Experience of Immigration Mikhail Fiadotau 08.06.2018 ETERA
7 kaitstud lõputööd

2017

Õppekavaversioon Lõputöö pealkiri Juhendajad Kaitstud Lõputöö
DTLGM/15.DT Digital Devices Related to Social Skills, the Usability of the Digital Learning Game Fabulous Family in Real Life Grete Arro 07.06.2017 ETERA
DTLGM/15.DT Virtual Game Museum: Gamified E-learning Environment for Learning Digital Games History Martin Sillaots 07.06.2017 ETERA
2 kaitstud lõputööd